No More Forcing Singleplayer Studios to Make Live Service Games – A Call for Industry Change
Table of Contents 1. Introduction – The Problem with Live Service Conversions 2. The Rise (and Fall) of Live Service Ambitions 3. Why Live Service Games Are Not for Everyone 4. The Case of Suicide Squad vs. Dragon Age: The Veilguard 5. Successful Live Service Games – A Different Breed 6. The High Failure Rate … Read more